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Freedoom

Play a real Doom engine on your board. Click the green helmet in the extension rail and a playable Freedoom window lands in your view, with free levels, art and sounds. Click to start, then WASD to move, the mouse to turn, a left click or Ctrl to fire and Space to open doors. Drag the bar to move it; everyone who opens the board plays their own game. Made for team breaks, game nights and retro shooter fans.

Pichaya Puttekulangkura
Pichaya Puttekulangkura
2

Freedoom (ง •̀_•́)ง

the doom engine, right on your board.

One click drops a playable Freedoom window into your view: the 1993 Doom engine with all-new free levels, art and sounds. Play a level while the team gathers, then drag it out of the way ✧

Clicking the green helmet in the extension rail, a Freedoom game landing in the middle of a Drawdy board, clicking to start, pressing Enter through the menu, walking, turning and firing in the first level, then dragging the game aside by its bar


let's play ٩(◕‿◕)۶

  1. Click the green helmet in the extension rail.
  2. A 640 × 400 game lands in the middle of your view, with a credit line under it.
  3. Click CLICK TO START, then press Enter four times to start the first level.
  4. W S move, A D strafe, the mouse turns, a left click or Ctrl fires and Space opens doors.

(・_・;) mouse stuck in the game? Press Esc to let go of it; press it again for the game's menu.


make it yours (。•̀ᴗ-)✧

  • Episode and difficulty: on the way in, pick with the arrow keys before each Enter: four episodes, five levels of difficulty.
  • Window size: zoom the board in for a bigger picture, or out to tuck it away; the game keeps its own resolution.
  • Where it sits: drag the bar to park it anywhere; the credit line follows.
  • One each: everyone who opens the board plays their own game, with or without the extension.

little things to try (っ˘ω˘ς )

  • Friday break: drop one on the team board and race to clear the first level.
  • Keep score in a sticky note beside it: names and finishing times.
  • Hide one at the far edge of a big board, a prize for whoever scrolls that far.

the small print: the game loads from Khongchai's build at khongchai.github.io/freedoom-drawdy when it lands, about 30 MB the first time and cached after that; nothing you draw or type leaves your board. Nothing is saved: each player's game runs on their own screen, and there is no music because the build ships no instrument set. Doom engine by id Software (GPL v2), compiled through doomgeneric by ozkl (GPL v2); levels, art and sounds from Freedoom (BSD licence); the WebAssembly build by Khongchai. This extension only places that page on the board, so it bundles none of their code. Not affiliated with id Software; DOOM is a trademark of id Software. Code MIT; building it yourself? See DEVELOPMENT.md.